#include "stdafx.h"
#include "Brick.h"
#include "ModelNode.h"
#include "GameScene.h"

using namespace brk;

Brick::Brick( GameScene & scene )
	: mscene::ModelNode(scene, mscene::ModelNode::OTHER, "Brick"), mGameScene(scene)
{
}

Brick::~Brick()
{

}

